GNOMON:
UNREAL ENGINE PROJECTS
CINEMATIC SHOT PRODUCTION
Professor: Dane Armour
Created to give an in-depth understanding of working with real-time cinematic creation in the Unreal Engine toolset, this course takes students through a series of lectures and demonstrations which allow students to explore advanced shot creation techniques using Unreal's powerful animation tools and Sequencer. Students will examine the real-time cinematic pipeline through various homework assignments and work toward a final class project for review.
ORIGINAL REFERENCE
PREVIS IN 3D
INTRODUCTION TO UNREAL FOR VIRTUAL PRODUCTION
Professor: Eric Roin
This course is designed to give students a vast overview of Unreal Engine and its potential for both cinematic renders and game design. The class will explore using the new FAB.com workflow, importing materials, metahumans, post-processing effects, and simulations and Niagara. Students’ main objective is to take a scene or still from a piece of interest and recreate it in Unreal Engine giving students fundamental and tactile understanding of the software.
ORIGINAL REFERENCE BY ALEX GOODWIN
RECREATION IN 3D