GNOMON COURSES:

CINEMATIC SHOT PRODUCTION

Professor: Dane Armour

Created to give an in-depth understanding of working with real-time cinematic creation in the Unreal Engine toolset, this course takes students through a series of lectures and demonstrations which allow students to explore advanced shot creation techniques using Unreal's powerful animation tools and Sequencer. Students will examine the real-time cinematic pipeline through various homework assignments and work toward a final class project for review.

INTRODUCTION TO UNREAL FOR VIRTUAL PRODUCTION

Professor: Eric Roin

This course is designed to give students a vast overview of Unreal Engine and its potential for both cinematic renders and game design. The class will explore using the new FAB.com workflow, importing materials, metahumans, post-processing effects, and simulations and Niagara. Students’ main objective is to take a scene or still from a piece of interest and recreate it in Unreal Engine giving students fundamental and tactile understanding of the software.

THE SECRET WORLD OF ARRIETTY | STUDIO GHIBLI

Modeling | Lighting | Texturing | Cinematography | Animation

Original Reference

Previs in 3D

POST-PROCESS PIXEL RENDER

Modeling | Lighting | Texturing | Cinematography | Animation

Original Reference by Alex Goodwin

Recreation in 3D

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